On of the features I absolutely love about Unity is the hierarchy and inspector. Recently, I wanted to be able to tweak settings in my game while on the go. Games are hard to get right and it takes tons of tweaking to get balance and settings just right. Also, I didn't want to have to create a custom interface for every single setting I wanted to change. Really, what I wanted was an In-Scene Unity Inspector. I looked everywhere to see if I could find one but I could not. So I did what most programmers wanting to save time would do: I spent a bunch of time creating one.