Blog

el_bearduno's picture

Walking you Through it

Hi everyone! Today, I decided to do something a little different and make a video. There's really only so much you can convey with gifs, and text can sometimes get tedious. I've been working on the In-Scene Inspector for a while now and I think it's ready for a show off video. So without further delay...

el_bearduno's picture

Creating Unity in Unity

On of the features I absolutely love about Unity is the hierarchy and inspector. Recently, I wanted to be able to tweak settings in my game while on the go. Games are hard to get right and it takes tons of tweaking to get balance and settings just right. Also, I didn't want to have to create a custom interface for every single setting I wanted to change. Really, what I wanted was an In-Scene Unity Inspector. I looked everywhere to see if I could find one but I could not. So I did what most programmers wanting to save time would do: I spent a bunch of time creating one.

el_bearduno's picture

Rapid Prototype with Sprite CIty

This week I decided that it was time to create a video. Before this video, my only editing experience was in Windows Movie Maker. So, I decided to download Adobe Primere Pro and see how it felt. Suprisingly enough it was really intuitive and throughout the whole process I only had to look up one or two things. Here is the video demo we created a demo displaying how easy it is to hammer out a top down shooter with Sprite City.

el_bearduno's picture

Introduction to Sprite City

Well, here it is! Time to talk about Sprite City. TL;DR version: Sprite City is a game development learning tool. I know that when it comes to learning how to program you have more options than can be counted. I want to preface this with some advice for anyone who is learning now:

Don’t spend too much time trying to figure out where to start. Just find a tutorial and GO! 

el_bearduno's picture

Building the TP Team

I wanted to share a little bit about the Tiny Phoenix team with the community. My name is Mike. I've been involved in game development for a while now. I am a programmer and used to think wanting to be a game developer was like wanting to be a football player, only with less manliness on top. It wasn't until my junior year of college, when I was forced to make a game, that I fell in love.

el_bearduno's picture

Creating our Logo

In the name of finally sharing things on the internet in hopes of de-hermitizing myself, I've decided to start at what I thought was a pretty logical point: the long and grueling process I put our first artist through when we created our logo. I had a folder with each stage and thought it would be fun to story board it out. So without further delay here it is:

Creating our Logo

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