el_bearduno's picture

Introducing Another Water Asset!

I noticed that there were only 1346 water assets on the Unity Asset Store. I thought, "You know what's better than 1346?"


Maybe that would make for a good name. I was thinking about going the Ron Swanson inspired path and naming it Very Good Water, but I think Water #1347 has a nice ring to it. 

el_bearduno's picture

Jamly Time with the Team

Wow, what an experience a game jam really is! You hear people say it all the time. I've been hearing the same thing for a few years now and always shrugged it off. Now that I've got 2 game jams under my belt it's time for me to pass the lesson on to you. DO A GAME JAM!! Seriously, you will be happy you did. If you are nervous or scared you should be, a little. It's going to test your endurance and ability to plan and execute like nothing else. But everything that is hard about game jams also builds those areas that are so scary to face.

lizred's picture

2017 Phoenix Global Game Jam: A Story by Liz

Hello, dearly beloved!  My name is Liz, and last weekend Mike and I teamed up and participated in our local Phoenix chapter of the Global Game Jam. It was Mike’s first time at the Global Game Jam, and my first time attending a Game Jam of any kind.

el_bearduno's picture

Creating Internal Tools with In Scene Inspector

Hi Game Devers, Today I'm here to demo one of the many uses of our In Scene Inspector. For those that don't know, In Scene Inspector is a generic Unity development tool that gives you all the main features of the built-in Unity Inspector. 

priimuse's picture

Building a Stretchy IK Chain in Maya

Hello persons! I'm Wesley Wilson, 3D artist with Tiny Phoenix and I'm here to tell you all about building a stretchy Ik chain in Maya. Let's dive in and get started building the arm rig!

Start by making a 3 chain joint chain and naming the chain as shoulder_jnt, elbow_jnt, and wrist_jnt. It is important that you introduce a bit of a bend in the elbow in order for predictable IK behavior.

el_bearduno's picture

New Physics, Graphics, and a Demo

We've been pumping hours into just about every aspect of Rocket Balls other than the derpy gun and name. Since it's introduction we've updated visuals twice and made UGE improvements to the behavior, UUUUUGE! Let's start with visuals, shall we?

el_bearduno's picture

Run Frank Run: Visuals Updated!

The beardiest back for an update on the one and only Frank from Earth! Frank is still a humble little pug in a small project at a tiny company. The last few weeks we've been working to polish our doggy friend. Most recently, we've been experimenting with the overall look of the game.

el_bearduno's picture

Frank from Earth: First Glimpse

Frank from Earth is our studios first game title. It's a isometric twin-stick shooter SLASH hack and slash. Our focus is on PC for playing with your friends in an infinite adventure mode. However we're creating a story mode that you can make progress on and unlock new goodies from your phone. This mode will not be exclusive to mobile.

el_bearduno's picture

Ludum Dare Submission: Rocket Balls

For the first time, I’ve participated in a game jam and I can say with certainty that it was one of the best experiences I’ve had. It got me more excited about gaming and pushed me to a point of motivation that I’ve missed for so long!

el_bearduno's picture

Find Your Joy

Joysticks are an integral key to interfacing with so many games. They've been around since the beginning and don't look to be leaving us any time soon. However, they are certainly not the best tool for all situations. A first person shooter is the most obvious example of a genre with a control scheme that just works better on keyboard and mouse.