Nav Mesh Generated Too High

Author: 
el_bearduno
el_bearduno's picture
Assignee: 
Status: 
Priority: 

The nave mesh generation does not take into consideration the center offset of colliders. So we need to have the collider game object for tiles be children of the sprites. Then set the center to 0 and the issue should be fixed.

 

Comments

1

This needs to be applied to all of the tile prefab objects. Not just the origomi ones.

Submitted by el_bearduno on Tue, 2016-09-13 17:30
el_bearduno's picture

Add new comment

Basic Editor

  • Allowed HTML tags: <a> <em> <strong> <cite> <blockquote> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.

Plain Text

  • No HTML tags allowed.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Lines and paragraphs break automatically.