Create Mask Exporter
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2016-09-12 16:19
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Create tool for exporting model mask with unity format. Here is an example of a mask used for the Space Pug:
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1011 &101100000
AvatarMask:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: SpacePug - Mask (Legs Neg)
m_Mask: 010000000100000001000000010000000100...
m_Elements:
- m_Path:
m_Weight: 1
- m_Path: gun01_grp
m_Weight: 1
- m_Path: gun01_grp/gun01_geo_grp
m_Weight: 1
- m_Path: gun01_grp/gun01_geo_grp/gun01_geo
...
spacePug_rig_grp/rig_grp/global1Offset_grp/joints_grp/ground_jnt/pelvis_jnt/L_leg_01_FKjnt
m_Weight: 0
- m_Path: spacePug_rig_grp/rig_grp/global1Offset_grp/joints_grp/ground_jnt/pelvis_jnt/L_leg_01_FKjnt/L_leg_02_FKjnt
m_Weight: 0
- m_Path: spacePug_rig_grp/rig_grp/global1Offset_grp/joints_grp/ground_jnt/pelvis_jnt/L_leg_01_FKjnt/L_leg_02_FKjnt/L_leg_03_FKjnt
m_Weight: 0
- m_Path:
...
(View Full File) Note that I renamed the file to .mask.txt so that I could uploade it here. Normally it is just .mask
Comments
- leg negative is the only mask used right now
- can't have a parent unchecked and a child checked, but can hav a child unchecked and a parent checked
- for reference (http://stackoverflow.com/questions/12470665/how-can-i-write-data-in-yaml-format-in-a-file)
Began looking into and implementing a solution to this task.
The tool is to be split into two parts. one part to get it out of maya in the json format, and another part to get it from the json format into the yaml format for unity.
Built the gui and basic functionality to have all the joints in the current maya scene be either in a mask ON list or a mask OFF list. Next will be the exporting functionality.
I also installed a YAML library for visual studio's .net framework. I plan on making this part of the solution in c#. it will take an incoming JSON file as it's argument and then save out a duplicate file in the same directory with the ".mask" extension and YAML formatting.
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